Short comic reviews based on initial, lizard-brain opinions. Arranged from BEST to WORST.
There are probably some minor SPOILERS herein.
Dead, She Said #2 gets an A from Albo
I'm so happy that the second issue of this series kept up everything I enjoyed about the first. Many detective stories will put their protagonist through a lot of pain before the story wraps up, systematically degrading the private dick's body and thus emphasizing their eventual triumph as a result of superior intellect and sheer force of will rather than brute strength. Steve Niles has decided to cut to the chase in this tale, where our lonely detective's body is actually decomposing rapidly due to a little condition called death. Everyone's complaints about the smell aren't keeping him from investigating his own murder, though. It's a really handsome book with fun storytelling, and I really can't recommend it enough to fans of detective stories or horror. Or giant ants (here's looking at you, Kingdom of the Crystal Skull lovers!).
Detective Comics #846 gets a B+ from AHR
Hush is back! *crickets* Oh well, some more details on his origin remind readers why they should care, and all in all this is as clever and satisfying an issue of 'Tec as I've come to expect from Dini.
Reviews for Detective Comics #846, Secret Invasion #3, Final Crisis Requiem, I Hate Giants #1, and Ultimate Origins #2 after the jump!
Young Liars #5 gets a B from Albo
It seems that Young Liars' "Curse of the Sucky Odd Numbered Issues" is finally over! After a miserable #1 and #3 (and a great #2 and #4), this issue came as a huge relief. I can't say it was perfect, since the story as a whole still has me pretty befuddled as to the whys and wherefores, but the scenes within this book were strong enough to make me overlook such vital silly points. It's pretty awesome that we're only in issue five and already there are some major consequences hitting this group of unlikeable protagonists. Oh yeah, that's a problem isn't it? I HATE these people. Even when I like this book I hate it. What's a fanboy to do?
Final Crisis: Requiem gets a C+ from AHR
Funny and sad character moments in the first half, but the second half is a dry, dry history lesson on Martian Manhunter. Big fans of the character might enjoy, I wouldn't know. I do know that DC should have bought the rights to use the brand "Oreo" for this final send off.
I Hate Giants #1 gets a C+ from AHR
High school nerd angst. And not very deep angst at that. Fun art saves it from the discard pile.
Secret Invasion #3 gets a C from Albo
Beautiful to look at, but nothing nothing nothing happens happens happens. Last issue ended with Nick Fury showing up to the fistfight with a big glock, and this issue shows him firing it. This issue ends with SPOILER Captain America and Thor showing up to the fistfight, and I bet next issue will show them punching things. Snorlax. But like I said, Leinil Francis Yu's art is, as always, something to behold.
Ultimate Origins #2 gets an F from Albo
F for who the F cares. F for why waste an Fing issue of your big Fing Ultimate event on a story (Captain America's origin) that we've all read a million Fing times. F for I have so many more bad things to say about this book but I've already wasted too much Fing time on it.
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Short comic reviews based on initial, lizard-brain opinions. Arranged from BEST to WORST.
My Inner Bimbo #5 gets an A from Albo
This book is Sam Keith at his absolute rawest. The pages feature some of his best looking art in years and are densely packed with an incredibly personal story the likes of which I've never read before. Make no mistake, the book is slow going, but it is supremely rewarding. The story follows a sixty-something man who has spent his whole life looking for female approval and whose "femmy" side manifests herself as a "Bimbo," who starts as a sex slave but is always transforming into more mature forms, many of which are decidedly antagonistic. This is the last issue of the series, and I'm not sure if it was popular enough to collect in a trade, so I can't recommend strongly enough that you get out there and try to find some back issues. If you like Sam Keith at all, or are just looking for something completely different from every other book on the shelf, you really shouldn't miss this.
Review for Wolverine #66, Teen Titans: Year One #5, Genius #1, RASL #2, and Cthulhu Tales #3 after the jump!
Wolverine #66 gets an A from Albo
Awesome! The first issue in the "Old Man Logan" story, this book takes place fifty years after the villains finally won. Almost all of the heroes are dead, and the United States have been split into regions controlled by supervillain factions. Logan lives the quiet life of a farmer with a wife and kids (one of which is named Scotty... Awwww), getting by and paying rent to a gang of the Hulk's descendants who ride around in the old Fantasticar. It's a cool post-apocalyptic world, and while it certainly shares the Mad Max aesthetic touchstones that no post-apocalypse can get away from, there are a few cool little touches that separate it from what you've seen before. Anyway, the problems arise when pacifist Logan can't make rent and gets his ass kicked by the gang. His healing factor isn't what it used to be, which introduces some tension that most Wolverine stories don't have--finally the man isn't unbeatable. He has to accept a proposition from Hawkeye to go on a delivery mission for some cash, leaving his family behind. As long as they don't all get slaughtered, thus slinging this story down a cliched path we've all seen before, it should be a fun ride. Oh, did I mention Steve McNiven is a goddamn stunning artist?
Teen Titans: Year One #5 gets an A- from AHR
God the art in this book is fantastic. I can't get over it. Speedy's oval-shaped face and Little Rascals grin. Wonder Girl's continual wonder. The most convincingly handsome version of Green Arrow I've ever seen; let's all welcome Oliver's facial hair to modern times. This could be a picture book, and the story would be as engaging and clear as ever. But what of those word bubbles? I want to like Amy Wolfram's script, because the early-teen exuberance of the characters really does shine through, and it keeps the pace so quick there's little time to dwell on how clunky some of the dialogue feels. There's also some serious editorial problems in this book, from typos to lines that really needed another pass for clarity of action's sake. I also really wish that last panel was silent. Still the best looking book in comics today, anyone interested in cartooning or illustration must pick it up if only to steal from it.
Genius #1 gets a B from Albo
One of Top Cow's six "Pilot Season" comics, from which two will be voted "By You!" to become ongoing series. This is the first I've read, and it's pretty damn good. The pleasing art consists of nice clean cartoony line work (think a less pretty Karl Kerschl) with mostly subtle colors and just a few too many Photoshop tricks thrown in. The story is pretty original, about a physically diminutive but mentally colossal woman organizing street gangs into an all out war with the police. There's some connection between her and a cop that is trying to convince his superior officers that this is coming, but it's left unclear what that connection is in this ish. Definitely a fresh story, hopefully we'll be seeing more of it!
RASL #2 gets a B- from AHR
This is one moody book. I like the wordless and paranoia-inspiring walks around town, but Smith spends more than half the book having character engage in conversation about the very basics of parallel universes. Why? I don't think it's a difficult concept for most comic fans to grasp. The text of these conversations offer little in the way or new ideas or character development, but from an art standpoint it is nice to watch Smith do some fairly detailed work with his characters facial expression. It's a whole lot of close-ups, and the level of detail Smith puts into communicating their thoughts in their expressions is impressive to observe, but without an interesting plot to sink my teeth into it still feels like an illustration exercise.
Cthulhu Tales #3 gets a D from Albo
So I think my three month love affair with Cthulhu is over. The first story in this book is honestly some of the worst crap I've paid for in a long time. Actually, you know what? All three of these stories are some of the worst crap I've paid for in a long time. Pointless tales + sub-par art - $3.99 = one unhappy Albo.
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Short comic reviews based on initial, lizard-brain opinions. Arranged from BEST to WORST.
Buffy The Vampire Slayer Season 8 #15 gets an A from AHR
Oh noes! Here endeth the Buffy/Satsu storyline, aka the ship that launched a thousand fics. I'll certainly miss the lesbian jokes, but this issue wraps up with excellent action sequences, heartwarming and heartwrenching drama, and a satisfying resolution that still opens up a few doors. Also lots of lesbian jokes.
Detective Comics #845 gets an A from AHR
Too much fun. Batman and Detective Chimp sitting at their computers IMing each other may top out some people's tolerance for silliness, but i found it delightful.
Reviews for H.P. Lovecraft's Haunt of Horrors #1, Omega: The Unknown #9, Secret Invasion #3, Trinity #1, Ultimate Origins #1 and House of Mystery #2 after the jump...
H.P. Lovecraft's Haunt of Horrors #1 gets an A from Albo
Kind of a weird idea. Celebrated underground artist Richard Corben does graphic adaptations (and expansions) of H.P. Lovecraft short stories and poems, and includes the original source text after each story. This works really well when the source is a vague poem that he has built an interesting narrative around, but when the source is a short story with more evocative imagery than the adaptation, things become a little less satisfying. He did the same thing with Poe, but I haven't gotten the chance to read those. All told, a cool experiment and a welcome serving of Corben's unique art.
Omega: The Unknown #9 gets a B from Albo
This book is so consistently good that for some reason it hardly excites me anymore. That sounds cynical, right? But I'm sitting here flipping through it and thinking "that's great, that's great, that's good too" but I know that when I was reading it I was a little bored. What's the deal? Well, in my heart I know this is a classic story that I'll be re-reading for years to come. The end is near!
Secret Invasion #3 gets a B from Albo
Ho hum. Very skeletal storytelling. Feels like an outline for tie-in issues to elaborate on, a very Marvel storytelling method I strongly disapprove of. Yu's art is still amazing, though, and the confrontation between Skrullica Drew and Tony Stark is pretty exciting though I'm pretty sure it's just some Skrullian mind games.
Trinity #1 gets an A+F=C+ from AHR
Wow. The first half of this book, in which Bruce, Diana, and Clark meet up for lunch and talk about a spooky dream they had, is awesome. I love any time attention is drawn to how insane Batman's "Bruce Wayne" persona is, and here Wondy actually calls him on it. But the second part of this book is a droning mish-mash of expository detritus featuring characters and situations that I have zero interest in, and after spending a fun lunch with my oldest DC pals I have no desire to jump into a red and green space land full of proselytizing god/alien creatures. Perhaps the writers are trying to set up two bands of alien/god creatures, since that description extends to the titular trinity, with the intention of showing us how much more interesting the group who act like humans are. These two very segmented stories are perfect examples of what I love and hate about DC.
Ultimate Origins #1 gets a C from Albo
There's nothing outright bad about the first issue of this major Ultimate event, but it just doesn't make enough of a statement right off the bat to justify its existence. You can hardly blame Bendis, though. I mean, how many universes can he be expected to turn upside down at once?
House of Mystery #2 gets a C- from AHR
Bleh. Reads like second rate Neil Gaiman, with really self-conscious and over-stated fantastical dialogue. It's brightened up by some fun touches (lady pirate bouncer) and a few pages of Jill Thompson's moody cartoon art, but what a let down after such a gripping and disturbing first issue.
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Short comic reviews based on initial, lizard-brain opinions. Arranged from BEST to WORST.
All-Star Superman #11 gets an A- from AHR
This book is like a great dream you only half remember. There are characters I don't recognize and references to things I don't understand. But I was thrilled from start to finish, and the last page made me actually say "Ahh!" out loud. That is a quality comic experience.
Grant Morrisson week continues after the jump...
Final Crisis #1 gets a B- from AHR
JG Jones' art kicks off with a eye-popping prehistoric sequence, though it's down to business after that. There are a bunch of fun moments of villains bickering and a short appearance by Gnerd fave (or AHR fave) Renee Montoya, but the last half gets a little bogged down in Monitor-Land, the DC Universe's black hole of boringness. In true Don Quixote fashion Grant Morrisson is trying to bring some humanity to these wooden super-beings, but I resent the fact that I'm expected to have read Countdown at all.
Batman #677 gets a C+ from AHR
I love stories about how crazy Batman is, but hearing his newest true love repeatedly tell him that he's just a wounded boy on the inside is a little too old news. Plus I was really looking forward to the Joker after the cliffhanger in the last issue, and he's MIA.
Teen Titans #59 gets a C from AHR
Wait, so The Clock King is a terrifying juggernaut in hand to hand combat? Really? The guy with big glasses, kind of looks like Scarecrow without the mask? Okay, comic. The one thing that impressed me about this comic is that it ties in perfectly with a thread from Final Crisis, and how often do tie-ins EVER actually match up. Blue Beetle is given the only really funny line of the issue (referring to Clock King as "Rolex Chronoberg") and it makes me hope Jaime Reyes may have a secured a future in the DC universe as a comic relief character, when (sorry IF) his book gets canceled.
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Short comic reviews based on initial, lizard-brain opinions. There are probably some spoilers herein. Arranged from BEST to WORST.
Amazing Spider-Man #559 gets a B from Albo
Dan Slott returns as the best of the Brand New Day herd. The real star of the issue, though, is artist Marcos Martin who throws down some really good looking pages that come off as something like a Tim Sale/David Lapham lovechild. The only problem with the art is some ugly ugly ugly coloring in a night club scene that buries Martin's work under a layer of splattered Day Glo vomit.
Wolverine: The Amazing Immortal Man and Other Bloody Tales gets a B from Albo
This one-shot contains three David Lapham-penned short stories that take place in different eras of Logan's non X-Man life. The first, a story of Logan working as a circus act in the 30s, is by far the best, even if it doesn't quite fit with what we know of his history. Only the third story falls flat, mainly because it just seems like a very normal Wolverine story after you've been given two alternate perspectives on the ole Canucklehead.
Reviews for Newuniversal: Shockfront #1 and Young Liars #3 after the jump.
Newuniversal: Shockfront #1 gets a C from Albo
I'm willing to bet that my inability to grasp what this comic is going for is 100% due to the fact that I'm completely ignorant of previous newuniversal stories. That being said, this book certainly didn't do anything to make me want to rid myself of that ignorance.
Young Liars #3 gets a C from Albo
Yes, this is the third review this week wherein I evoke the name of David Lapham. Call me a fanboy. I was less than impressed by this issue for many of the same reasons I wasn't sure about the first issue... The story's chronology skips around so much that I have a hard time getting caught up in the stakes of any given moment. Hopefully things settle down a bit for issue four (like they did in issue two) so I can relax and really get into this promising story.
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Short comic reviews based on initial, lizard-brain opinions. There are probably some spoilers herein. Arranged from BEST to WORST.
Batman #675 gets an A from AHR
Excellent emotionally-charged art from Ryan Benjamin, and a story from Grant Morrison that on one hand feels like covered ground (Bruce's girlfriend senses a dark side), but on the other is done with a raw sense of urgency and ugliness that indicates a very dark road to come in the R.I.P. storyline.
Hack/Slash #11 gets an A from AHR
I dropped off this book for a while cause I thought it was getting a little cheeseball. But this issue is great; it picks up on old plot threads, yet also has a simple, impacting done-in-one storyline. It's nowhere near as depressing as the last issue, but still maintains some emotional depth around main character Cassie, who is thoughtful and reserved about her sexuality in a way that's highly unusual for an ass-kicking comic heroine to be. I'm hooked again.
Ultimate Spider-Man #121, Fall of Cthulhu #11, The Spirit #16, Countdown #01 and Flash Gordon #0 all after the jump!
Ultimate Spider-Man #121 gets an A from Albo
I haven't read an issue of this comic since the first couple of years it was on the stands. I never could get past Bagley's art to fully enjoy Bendis' great storytelling. Now Bagley is gone and the team of Stuart Immonen and Wade von Grawbadger are producing some really great stuff. They are capable of drawing teenage kids that actually look like teenage kids and have oodles of personality. Oh yeah, and Bendis is still a great writer.
Fall of Cthulhu #11 gets a B from Albo
I picked up Cthulhu Tales on a whim last week and really enjoyed it, so I took a chance and hopped onto this book to see if it provided the same level of solid horror storytelling. The verdict: Pretty much. It doesn't really do anything new, but the ominous sense that the people in this small town are about to face some truly horrific shit provides a chilly enjoyment.
The Spirit #16 gets a C from Albo
*Sigh* I miss Darwyn Cooke. This tale is such a by-the-numbers murder mystery you wonder why they bothered.
Countdown #01 gets a D+ from AHR
This issue opens with Jimmy Olsen recounting a bad dream in which he was given the impossible task of writing a good story about the post-52 multiverse. Get it? Bet the fans who bought this crap every week for a year are loving that one. Though apparently Harley and Holly Robinson are living together now, so maybe it was all worth it.
Flash Gordon #0 gets an F from Albo
Oh God why? The storytelling in this preview book is nonsense. The art looks like the anime crap you can find painstakingly scrawled on notepaper in every high school in America. And not content to just draw poorly, the artist reuses the same drawings over and over again. Not in succession or for comedic effect but just whenever he doesn't have the energy to draw a character's face again. Which for some reason is a lot. You'll see what I mean when we do Panel Discussion this weekend.
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Short comic reviews based on initial, lizard-brain opinions. There are probably some spoilers herein. Arranged from BEST to WORST.
The Damned: Prodigal Sons #1: A
The ignorant S.O.B that I am, I didn't realize this issue was a continuation of previous material when I picked it up. That being said, I had no trouble hopping on and getting into the demonic noir world of The Damned. Honest to goodness solid cartooning spiked with a story I actually haven't read before makes this my fave of the week. -Albo
X-Men: Divided We Stand #1: A
I heart emo superheroes! Abadonment is the theme du jour, or more specifically the sense of betrayal and loss that the x-kids feel after coming back from Iraq, er, I mean whatever went on in Messiah Complex. I didn't read that, but like many a great superhero comic, these stories work out of context as tales of the (meta)human experience writ large. -AHR
Cthulhu Tales #1, Pigeons From Hell #1, Powers Annual 2008 and Captain America #37 all after the jump!
Cthulhu Tales #1: A
As you'll see, this was a week of experimentation for me. I know jack diddly about the Cthulhu mythos, so why I picked up this anthology book from Boom! Studios is a mystery. Actually, it's pretty simple: I like Steve Niles' work on Simon Dark and his name was on the cover. But enough about me. Every one of these stories was a great little nugget of horror goodness, especially Niles'. Their only fault is that at the end of each I wanted more more more. Except maybe the last one that was about a bunch of fat sports fans. -Albo
Pigeons From Hell #1: B
If you can believe it, this book also has a backstory that I was unaware of before I picked it up. Apparently the story was originally told by Conan creator Robert E. Howard, and this is just a "modernization" of his tale. The story is pretty contrived and the dialogue is way hokey, but the energetic art by Nathan Fox and superstar colorist Dave Stewart is enough to make me not regret the purchase. -Albo
Powers Annual 2008: C
You know, there may be something great about this ish (primarily written by artist Mike Oeming) but I'm really not sure what it is. It's a story about cavemen fighting. Maybe it's an allegory? Maybe it's just boring. -Albo
Captain America #37: D
If you have friends who think all comics are about smarmy, laconic, self-righteous manly men in tights, DO NOT give them this book. Cause there's a lot of that crap, and it's boring. All posturing and intense stares, zero drama. -AHR
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Short comic reviews based on initial, lizard-brain opinions. There are probably some spoilers herein. Arranged from BEST to WORST.
B.P.R.D 1946 #4: A
Dense story and crazy action, a winning combo in my book. In past issues this book's adventurous tone has felt bogged down by some extremely grim plot-points, but this issue focuses on more fantastic elements of the story and wisely pays extra attention to the best character to come out of this series, Little Evil Russian Girl. -AHR
Young Liars #2: A
David Lapham's Vertigo book reads a lot like his on-hold opus Stray Bullets, but with enough twists to make it feel like it's own animal. The story of a desperate kid's life falling apart has enough "oh shit" moments to make it stick in your mind for quite some time. -Albo
Simon Dark, Wild Cards, Amazing Spider-Man, Wonder-Woman and Fantastic Four all after the jump!
Simon Dark #7: B
Violence, violence! The most unsettling issue yet with a heavy emphasis on scrazy zombie carnage, but also in evidence are many elements of what has made the book great from the start; perfectly timed moments of deadpan humor, excellent artsy art, and a gentility to the character of Simon which strikes a sad contrast with the realistic vision of Gotham he inhabits. The only thing missing is a memorable storyline. -AHR
Wild Cards #1: B
Based on a series of sci-fi novels that started in 1987, this book is about an alternate earth where an alien virus has killed 90% of humans (referred to as "drawing the Black Queen"), horribly mutated 9% (called "Jokers") , and given superpowers to 1% (those would be the "Aces"). Pretty exciting first issue that definitely makes me want to stick around for issue 2. -Albo
Amazing Spider-Man #556: B
A little boring, but the art is pretty fantastic. Three pages of fat Spidey are funny. -Albo
Wonder Woman #19: C+
A lot of the resolutions in this issue hinge on one character convincing another character to do something huge by offering them a song-lyricesque platitude about peace and understanding. I guess that's superheroes for you but it's less than I expect from Simone. I do like the way she's writing Wonder Woman, combining the military detachment of Batman with the humanitarian idealism of Supes....she's an interesting balance between the two extremes. -AHR
Fantastic Four #556: C
What the heck? I was so excited about this book a couple issues ago, and it's already devolved into mediocrity. The art (which I praised extensively) has become a hard to decipher jumble. The characters for some reason are all dumb as bricks (when arriving at a battle scene where a killer robot has demolished 22 heroes including Iron Man, the Sentry, Wolverine, Dr. Strange and others, the Thing says "Take it easy, I got this guy."). And then all those heroes that were bleeding and unconscious all spring back into action at once, none the worse for wear. Sigh. -Albo
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Short comic reviews based on initial, lizard-brain opinions. There are probably some spoilers herein. Arranged from BEST to WORST.
American Splendor #1: B
New home at Vertigo, same old book. This ish has eight stories, some better than others (the David Lapham-illustrated lead story about a visiting "fan" stands out) and featured without ads. Yay! - Albo
Buffy the Vampire Slayer #13: B
High on situational comedy, low on plot progression, lol racism. -AHR
Omega: The Unknown #7: B from Albo, B- from AHR
While perhaps not quite as tight as last issue, in general this book just keeps getting better. The intro comic "drawn" by the titular hero is extremely cool and I really wish I didn't have to wait for the last three issues because I'm really pumped to see what happens next. -Albo
Issue includes a beautiful comic-within-a-comic sequence by Gary Panter, a very funny scene about movie theater etiquette, and some unsatisfyingly rapid plot development in the last few pages. It lacks the hypnotically smooth story progression of past installments, and feels like an issue without a theme. -AHR
Reviews for The Walking Dead #48, Secret Invasion #1 and Kick-Ass #2 after the jump!
The Walking Dead #48: B-
We finally get to the action Kirkman has been promising for months, and though the events certainly shake up the long stabilized status quo, the extremity of what happens left me more stupefied than upset. Probably wouldn't be an issue if I was reading this in a trade, but as it is this issue feels like an story experiment and not a chapter of a larger whole. -AHR
Secret Invasion #1: C
Ho hum beginning to this year's Mega Marvel Event. There's a good twist near the end that I really hope turns out to be legit, because it would make the oncoming story much more interesting than the big fistfight I fear it's going to become. -Albo
Kick-Ass #2: D from AHR, D from Albo
I wish the main character actually had died in the first issue. That would have been some realistic (and nihilistic) shit. Instead, mere months after being stabbed, beaten and hit by a car, not only is this skinny nerd eating non-tube-based meals, he is trashing four gigantic gang members and winning over the criminally depraved inhabitants of the ghetto (lol racism). You can ultra-violent it up as much as you want, it's not hardcore unless there are consequences. -AHR
I told a lot of people about this book after thoroughly enjoying the first issue, and now I have egg on my face and it makes me angry. This issue was boring as all hell: the first half is all about our hero sitting in a hospital bed and the second half ditches the "realism" that I so enjoyed about the first issue and has our hero kicking the crap out of a group of beefy hoodlums. This is a skinny kid that's never had any fight training, mind you. But even without the realism problem, this book has already jumped the shark in terms of writing quality. There wasn't a single satisfying moment to be found within these pages. -Albo
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Completist Game Reviews aren't meant to be timely. The opinions herein were generated after many months of playing a game, long after the hype and honeymoon impressions have worn off. If it's beatable, the reviewer must beat it. Would you review a movie without finishing it? No. The game will be played not in the rushed manner of most review sites but as the average player will experience it... On his own time, at his own pace.
We've dedicated a lot of space on this site to Rock Band coverage, so it's no secret that we were excited for this game. Now that it's been in our hands for a couple of months and we've played the almighty heck out of it, does it live up to our expectations? Yes and no.
YES
Rock Band takes the Guitar Hero concept and expands it so far beyond the original's design as to render it obsolete. Even if Rock Band didn't have drums and vocals, it would put Guitar Hero to shame. The difficulty curve feels smoother than Guitar Hero, and the note sequences never feel like their trying be tough for tough's sake.
More after the jump...
Also the presentation is much better, with some really slick graphics and a lot of options for customizing your own characters instead of picking from cheesy stock avatars. Watching the virtual band perform a song can actually be pretty engaging, because they all really do look like their playing their instruments (as opposed to GH's stiff animatronic-looking models) and they're being shot in the style of an awesome 70s rockumentary.
The drums bring a whole new challenge to things, and even though I know it's probably an illusion I can't help but feel like my gradual improvement is a laudable accomplishment. Something about banging pads and stomping a pedal feels more constructive than pushing buttons on a toy guitar. I'm sure that I still wouldn't know what to do with a real drumset or even be able to keep time without the help of onscreen prompts, but it feels pretty great when you finally get your hands and your feet to operate independently of one another.
The song selection is also really great, and the regular stream of new tracks available every week keeps the experience fresh.
NO
Unfortunately, the experience isn't perfect. My gripes might seem like quibbles, but they are things that still burn my biscuits after a couple months of playing the game, so they're worth mentioning.
First of all, it's cool that you can create your own characters to play with, but you have to choose an instrument for that character and then they can never play anything else. So if you're like me and like to play a little bit of everything you'll have a "Guitarist Albo," "Drummer Albo," and "Singer Albo." Three different characters! It's a pain in the ass to make three characters when you should really only have to make one that has the animations for each instrument built in. I can't imagine that would actually be difficult to program. What's the deal?
Secondly, the Band World Tour mode (the "main mode" of the game) has a flawed design. It's cool in concept--hop from city to city playing gigs to earn money and gain fans. But as you progress through the game (especially early on when your gig choices are limited) you'll find yourself playing the same songs over and over again. I think our first time playing we did Weezer's "Say It Ain't So" six times. I like the song and all, but that kind of repetition gets old quick. The Tour "ends" (you can keep playing gigs if you like) with a six hour marathon run of all the standard songs on the disc, but there's no grand finale ending, just a polite text message of congratulations.
One way in which Rock Band is inferior to Guitar Hero is the peripheral design. The guitar, while good looking, feels incredibly cheap. The neck feels like it could break off in a strong wind, and the "added functionality" of the effects switcher and the small buttons high up on the neck are just gimmicks (though I can see how the small buttons might be useful for a small child). The drums are fun to play but also feel really cheap. They are rickety, foam is sticking out from under the pads, and the hard plastic the pads are made out of isn't pleasant to hit with a stick and creates an awful racket. I purchased some foam drum pads from a guy on the internet, which helps the sound and feel of the drums a lot, but it sucks that they didn't come out of the box feeling better.
MAYBE SO
The game is at its best as a party game, with people rotating through instruments and all having a good time. It really is a blast to hang out with friends and bellow through these great tunes. The only thing that gets in the way of the fun is the fact that there really aren't that many easy songs, so playing with first timers tends to leave them left out. This wasn't as much of a problem with Guitar Hero because in competitive play it wouldn't matter how bad someone was doing, the game would still let them play to the end of the song, which would provide them with more practice. In Rock Band, if you fail you can be saved by your bandmates, but after three times it will end the song prematurely. This leaves your fellow band members disgruntled and you singled out as a bad player without that extra practice you need so much. In my experience with party crowds the newbies get frustrated and withdraw from the group fairly quickly, which defeats the whole point of playing in the first place. It would have been great if there was a "Party Mode" setting that would remove the "three strikes and you're out" rule so everyone could keep playing and be happy.
CONCLUSION
So it's not a perfect game, but the fun factor is still extremely high and considering there's not another game like it around, it gets our top score of FOUR STARS.

Note: The reviewer was playing the XBox 360 version of the game.
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Every week Geekanerd joins other comic writers from up and down the information superhighway for Pop Culture Shock's Picks & Pans. Here's Albo's contribution to this week's edition:
ALBO'S PICK: New Avengers: Illuminati #5 (Pages 1-8)
This series is at its best when it’s just the guys (Iron Man, Professor X, Black Bolt, Namor, Dr. Strange, Mr. Fantastic) sitting around and chatting. There’s a great group dynamic that comes out of their distinct personalities and it’s been a blast to read each month (or so). This issue takes that dynamic and turns it on its head a bit, because now these characters have come through the Civil War and Stark has alienated everyone, especially Doc Strange who has gone underground and created his own Avengers to rival Iron Man’s. Also, World War Hulk saw them forced into brutal gladiator-style fights with one another, and Namor’s empire recently crumbled around him without any of these guys offering help. And as if all that wasn’t bad enough for their friendship, add to the mix that there is a Skrull invasion and any of them might actually be a Skrull, and you get a very tense—and entertaining!—conversation. The end of these eight pages provoked an audible gasp from me, something I’m not sure has ever happened to me before while reading a comic.
Read Albo's shocking pan after the jump...
ALBO'S PAN: The rest of New Avengers: Illuminati #5
And then a goofy-looking Super Skrull with Black Bolt legs, Namor Arms, and Cloak of Levitation-patterned Iron Man armor appears and our heroes beat him up and kill him. And then two more goofy-looking Super Skrulls show up and our heroes beat them up and kill them too. And suddenly, what began as a gripping study in trust and friendship becomes another comic with angry guys punching each other. At the beginning of the issue the Skrull threat is a scary, mysterious, amorphous thing, and by the end it’s just another fistfight. What a waste.
Read AHR's review of Lucha Libre #2 at Pop Culture Shock's Picks & Pans.
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Our friends over at Pop Culture Shock have invited us to be a part of their Picks and Pans feature this week, and so we're running our contributions here in place of our usual Snap Judgments. The reviews are a bit more in depth than Snaps, and they may not be quite as spoiler-free. Consider them "spoiler lite".
Albo Picks Special Forces #1
Written and Drawn by Kyle Baker
Usually when comic books reference real world politics, both directly and allegorically, I cringe so hard my testicles crawl up into my ears. For some reason, it seems to be a really hard thing for a comics writer to pull off without appearing to be a neophyte fishing for a couple of “hell yeah!”s. This book, by notoriously political Eisner and Harvey award winner Kyle Baker, is all about politics (specifically troop enlistment), yet somehow manages to keep my gonads mostly clear of my cochleae.
The story starts with a desperate Sergeant Ramirez, who scrapes some wretched souls (psychos, criminals, the physically unfit) from the bottom of society’s barrel and enlists them in the military in order to reach a recruitment quota that will keep him from having to go back to war himself. Unfortunately for him, one of his recruits gets killed attempting armed robbery the day he is set to ship out and Ramirez finds himself back in Iraq, assigned command of the miserable lot he sent to war.
The book is drawn in Baker’s usual cartoony style, with exaggerated action, bold color choices and a busty protagonist whose clothes become scantier and scantier with each new page. In spite of the naked girl and generally comedic tone (or maybe
because of this),
Special Forces is the grittiest, most emotional and meaningful war comic I’ve ever read. I’m not claiming to have read many, but this sure beats all that Garth Ennis schlock. There is palpable danger threatening the squad, a point made clear by the fact that almost all of them die by the end of this issue. My heart wept for these people as things kept getting worse, and I can’t wait to pick up next issue and cheer for them as things get better. If they get better.
AHR's Pick and Pan right after the jump!
AHR Picks Batman #670
Writer: Grant Morrison
Art: Tony Daniel
It’s finally here; Ra’s Al Ghul: The Final Resurrection Tour! This issue’s cover indicates a mere “prelude” to the big comeback, but rest (resurr-rest?) assured the man himself does in fact appear in this story, and he’s less than pleased to find his grandson running around in a dead Robin’s costume and talking all sorts of sass. Ra’s Al-Ghul vs Damian Al-Ghul-Wayne? Ra’s for the win, I’m thinking. Last month marked the end of artist J.H William III’s fantastic three-issue run on this series, and I was all set to talk about how I missed his consistently jaw-droppingly gorgeous art. As it turns out, I didn’t have time to reminisce about artists gone by with everything going in this issue. Morrison sets the scene for a epic-scale story about the struggle for control of the League of Assassins and (sniff) the bonds of family, but instead of feeling like a rev up to a big storyline, the action starts on the first page and doesn’t stop. The issue is filled with actual gasp-inducing surprises, which is something of a rarity when so many DC superhero books simply kill (or appear to kill) a character rather than think of more original plot twists. Here, there’s something exciting on every page, not the least of which is a special appearance by World Public Enemy. Remember that awesome band? Kinda like the Misfits from Jem, but more super-villainous? C’mon, they were featured in issue of Batman from 1966, remember? No, neither does anyone else, except of course for Grant Morrison, Champion of the Forgotten. Here he throws the pop-tart trio into the mix as a mere diversion, but much he did with the men of the Club of Heroes, Morrison gives these flash-in-the-pan villianeses funny and instantly recognizable characters, and their brief appearance just about steals the show.
AHR Pans Countdown #26
Writer: Paul Dini
Art: Tom Derenick
I hate to write a bad review of Countdown when the book already takes so much flack on the internet, but honestly it was the only book I read this week that I didn’t enjoy, and this feature is called Picks and Pans. But it pains me to pan Countdown, because Paul Dini is one of my all-time favorite comic book writers. Hell, he’s writing some great stuff currently on the stands - get yourself an ish of Detective Comics and Madame Mirage, and that’s a recipe for a good afternoon. Unfortunately, in twenty five issues as Head Writer on Countdown he has not succeeded in shaping this omnipresent series into entertaining read. We were told this book would have a slow start, and that the issues of exposition were necessary for a big payoff. Accepting that, I’ve been waiting for the twist that would kick start the real action, but here at the halfway mark things have still been moving at a glacial pace in dealing with characters who keep talking about the same thing; Kyle and Jason don’t like each other, causing Donna to roll her eyes. Trickster throws a calculatedly tame gay joke at Piper, who in turn rolls his eyes. Between these repeating character dynamics and the endless fake-science explanations of the Karate Kid and Jimmy Olsen storylines, the overall feeling of this series is sterility, and this issue is no exception. The whole thing is essentially a clinical explanation of the story so far as told by those Ben Steins of the DC Universe, the Monitors. If you do happen to be a big Monitor fan, you’re in luck, because the single piece of plot information revealed in this issue relates to them. The tone of this issue can be gleaned simply from a look at the backgrounds; a mail-order typical space-station, two separate planets that consist of nothing but craters and sand, and a whole lot of brick walls. Are we having fun yet?
Click here to read the rest of the Pop Culture Shock Picks and Pans!
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What If? Featuring Planet Hulk
Written by Greg Pak
Art by Leonard Kirk, Rafa Sandoval, Gary Erskine, Fred Hembeck
Colors by Moose Baumann, Guru eFX, Sotocolor's J. Brown
Gets a B from Albo
I was always been fond of the old What If? books. They always took serious chances that the core titles would never dare, and no matter how optimistic the question (What If Uncle Ben Had Lived?, for instance) they always ended bad. REALLY bad. Like everyone dying bad. They made it seem like the Marvel Universe was always at risk of completely falling apart. Then there was a bad period where hack creators asked hacky questions with hacky results. This book is something of a return to form. It asks three simple questions about the Planet Hulk / World War Hulk Saga: "What If the Hulk Died and Caiera Lived?", "What If the Hulk Had Landed On the Intended Peaceful Planet?" and the one page strip "What If Bruce Banner Had Landed On Sakaar Instead of the Hulk?". They have Greg Pak writing it, who is responsible for all this World War Hulk business in the first place, so if anyone knows how it could have gone differently it's him. They're quick, simple stories, but they don't take themselves seriously and are just fun. And fun is something you don't get much anymore from Marvel comics, so take it where you can get it.
Blue Beetle #20 and the first issues of Gotham Underground and Foolkiller, after the jump...
Blue Beetle #20
Written by John Rogers
Art by Rafael Albuquerque, Colors by Guy Major
Gets an A+ from AHR
So the Sinestro Corps War is huge right now, all the smart kids say it's great, but I've never been a big fan of space. Except for Star Wars. And Star Trek. And - I don't like space when DC does it. So I got scared when I saw Sinestro's big pink mug on the cover of my favorite DC series, because I thought I'd be lost in a raging sea of space continuity. But the continuity on display here belongs to the title book - two unresolved Blue Beetle plot threads are addressed here, particularly the one having to do with Jaimie's reluctant mentor, The Peacemaker. The Battle Between the Corps is only shown at a distance, which allows Rogers to draw a surprisingly apt compari