Showing posts with label greg pak. Show all posts
Showing posts with label greg pak. Show all posts

Monday, March 17, 2008

Hong Kong Action, Comic Book Luminaries, and Better Living Through Theoretical Physics

Monday, March 17

I'm not going to lie. I saw Hard Boiled in high school, and I thought it was kind of boring. But I'm not an action connoisseur, and I do appreciate the status this film holds among many film geeks, in particular fans of Hong Kong ultraviolence. And even if you don't have a particular affinity for Hard Boiled, this screening has a pretty awesome gimmick - the film will run on three screens simultaneously, one showing the new, remastered DVD edition and the other two running the rickety old version. This is like porn for spec nerds. Plus it's totally free, oh except for a $10 drink minimum, but dude, it's St. Patrick's Day.

Real life teleporters, and Greg Pak, after the jump ...

Tuesday, March 18,
For all our advances in this modern world, iPhones and DSes just don't make up for the glaring lack of teleporters, time travel, and invisible planes. Theoretical Physics expert Michio Kaku will lecture on issues discussed in his book, Physics of the Impossible, and will hopefully give us all reason to believe that the stuff seen on Star Trek may someday make it into real life. Also I want a Portal Gun. RSVP is required on the website, tickets are $25 for nonmembers, $15 for students, and $10 for members.

Wednesday, March 19
Got some Hulk-related fanboy questions for Greg Pak? Want to strike up a Socratic dialogue about Action Philosophers with author Fred Van Lente? Too bad, cause this discussion and signing is all about their work on Incredible Hercules, and how the book comes together from script to finished art. But you can probably sneak in some geeky questions about their other stuff too. Just make sure you bring a copy of Incredible Hercules #115 to get signed, so you don't look like a dick!

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Monday, January 28, 2008

Weekanerd NYC: Comics Sell, Hulk Smashes, Lou Reed Waffles, and So It Goes

Monday, January 28

Usually comic shop sales stall out at 20-25%, so take notice of this 30% off sale for "customer appreciation month." It's a better deal than you may ever get again, so get to JHU and stock up on all those sexy hardcovers you can't afford. The sale runs through Tuesday, and it also applies to their Staten Island location, if you are so... inclined.

Hit the jump for a sitdown with Greg Pak, a meditation with Lou Reed, and a stage adaptation of some book you read in high school...


Tuesday, January 29
The boys that host this show are getting more press attention everyday, so go see 'em while their still in a cramped room for five bucks. This week's show features Greg Pak, mastermind of the recent World War Hulk saga, which was brilliant in concept but fell apart in execution. Ask him about that. Also on the extremely saggy couch is Fred Van Lente, founder of Evil Twin Comics.

Wednesday, January 30
"Lou Reed introduces his latest meditation compositions and discusses them with mind science scholar Rob Hogendoorn." I think that if you attended this talk and thought of Lou Reed as a Jedi Master coaching you in the ways of the Force (transcending the body and all that), you will come away with a greater understanding of yourself and the energy that surrounds us, penetrates us, and binds the galaxy together.

Thursday, January 31
Kurt Vonnegut's time traveling anti-war opus has been brought to the stage by Godlight Theater Company, the same folks that brought you stage adaptations of Fahrenheit 451 and A Clockwork Orange. Get some tickets and prepare yourself for what The New York Times calls "a pressure-cooker production, an intense, kaleidoscopic 90-minute tour without intermission through Vonnegut’s nonlinear narrative." Runs through February 17.

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Friday, October 26, 2007

Snap Judgments - What If? Featuring Planet Hulk, Blue Beetle #20, Gotham Underground #1, Foolkiller #1

What If? Featuring Planet Hulk
Written by Greg Pak
Art by Leonard Kirk, Rafa Sandoval, Gary Erskine, Fred Hembeck
Colors by Moose Baumann, Guru eFX, Sotocolor's J. Brown
Gets a B from Albo

I was always been fond of the old What If? books. They always took serious chances that the core titles would never dare, and no matter how optimistic the question (What If Uncle Ben Had Lived?, for instance) they always ended bad. REALLY bad. Like everyone dying bad. They made it seem like the Marvel Universe was always at risk of completely falling apart. Then there was a bad period where hack creators asked hacky questions with hacky results. This book is something of a return to form. It asks three simple questions about the Planet Hulk / World War Hulk Saga: "What If the Hulk Died and Caiera Lived?", "What If the Hulk Had Landed On the Intended Peaceful Planet?" and the one page strip "What If Bruce Banner Had Landed On Sakaar Instead of the Hulk?". They have Greg Pak writing it, who is responsible for all this World War Hulk business in the first place, so if anyone knows how it could have gone differently it's him. They're quick, simple stories, but they don't take themselves seriously and are just fun. And fun is something you don't get much anymore from Marvel comics, so take it where you can get it.

Blue Beetle #20 and the first issues of Gotham Underground and Foolkiller, after the jump...


Blue Beetle #20
Written by John Rogers
Art by Rafael Albuquerque, Colors by Guy Major
Gets an A+ from AHR

So the Sinestro Corps War is huge right now, all the smart kids say it's great, but I've never been a big fan of space. Except for Star Wars. And Star Trek. And - I don't like space when DC does it. So I got scared when I saw Sinestro's big pink mug on the cover of my favorite DC series, because I thought I'd be lost in a raging sea of space continuity. But the continuity on display here belongs to the title book - two unresolved Blue Beetle plot threads are addressed here, particularly the one having to do with Jaimie's reluctant mentor, The Peacemaker. The Battle Between the Corps is only shown at a distance, which allows Rogers to draw a surprisingly apt comparison to the USA's current actual war. Believe it or not, it works, perhaps because he keeps the details Sinestro Corps war vague, and wisely does not attempt to sum up what all is going on in that book. That's not to say there isn't a huge fight in this issue involving yellow and green rings; there is, and it's fun as all the action sequences in this superb series have been, but the highlight comes after the monster smashing. Through some some slightly dodgy plot mechanics, the issue culminates in a psychological show down where Jaimie, Peacemaker, and a surprising third party all have to face exactly how much control they have over what they are, and that self-realization proves more intense (and gorier) than the physical brawl that preceeds it. This ending is beautifully executed, and I'll admit; it had me wiping away tears the way only a good-vs-evil story in a superhero book can. That means I liked it.

Gotham Underground #1
Written by Frank Tieri
Pencils by Jim Calafiore, Ink by Jack Purcell, Colors by Brian Reber
Gets a B from AHR

Sweet, a new Bat Book! Sweet, it's all about villains! Sweet, it's...kind of well written? Writer Frank Tieri clearly isn't afraid to go for broke with campy characterization of our favorite Rouge's gallery - Two-Face's speech is peppered with gangstery yers-&-yas (as in, "I told ya"), Penguin has his proper share of five dollar words, and the Riddler actually says "Riddle me this" at one point. This is all for the best - if you have a bunch of rouges in the same room, the fun comes from letting several over-powering personalities bounce off of each other (Paul Dini's Almost Got 'Em is a great example). Unfortunately, there's also some staggeringly clunky lines that just don't make sense, either grammatically or conceptually. Example: "Yer about as happy to see me as a prostate exam." So he's happy as a prostate exam would be to see you? He's as happy to see you as he would be to see a prostate exam? This sort of sloppily writing occurs more than once, and this probably would have been an A issue with one more run through editorial. Still, it's bolstered by good art throughout by the reliable Jim Califioire, and two "killer" splash panels that leave a lasting impression.

Foolkiller #1
Written by Gregg Hurwitz
Art by Lan Medina, Colors by Avalon's Andy Troy
Gets a C- from Albo

Uhhh... Some of the art's pretty good in this book... Hmm... Ok, the modern Foolkiller has always been Punisher-lite, right? If that's the way you think this book won't change your mind, especially since the F'killah is hardly in it. Also not helping is what writer Hurwitz once said in an interview with Newsarama: "I’m a Punisher guy. What Garth Ennis has done with Frank Castle really is what made me realize what comic books could do. The Foolkiller is obviously different in a number of ways from the Punisher, but he’s also perhaps the closest thing the Marvel Universe has to him." Uh, does Hurwitz not realize the Punisher is a Marvel character? I'm confused. Axel Alonso said of Hurwitz (also on Newsarama): "He was interested in writing a crime thriller and Punisher was off the table." So Hurwitz loves the Punisher. And so he did what other poor bastards who wished they could write the Punisher did: he dusted off Foolkiller. Big mistake. It's possible the book could get better as we figure out what's actually going on, but my hopes ain't high. Interesting note: One of Foolkiller's earlier appearances was in the original Omega: The Unknown series that Jonathan Lethem is currently faithfully remaking (and which I liked!), so he might be popping up in that book as well. 2008 may just be the year of the Foolkiller.

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Wednesday, July 18, 2007

Snap Judgements:
The Spirit, Avengers: The Initiative, All Flash, World War Hulk, The Programme, Shazam!

As always, Snap Judgements gives you Triple-S comic reviews: short, sweet, and spoiler-free.

The Spirit #8: You Must Remember This, A Kiss Is Just A Kiss..

While most issues in this revamped run of The Spirit have been self-contained stories, "Time Bomb" fits into a larger continuity dating back to Issue #4. But despite having the events of a past narrative to spice things up, this issue ends up feeling very light on story. There's not one but two cliched plot devices - one is a ticking time bomb and the other I won't spoil, but it's all feels very unadventurous for a series that has distinguished itself with clever, off-the-wall storylines. But not all is lost, since Darwyn Cooke still fills the book up with art so rich and pretty you want to rub the pages against your face. There's also quite a few comedic moments to enjoy, even if the silliness keeps the emotional climax from feeling completely earned.

Tired Plot Devices + Purty Pictures- High Expectations = C+


Reviews for Avengers: The Initiative #4, All Flash #1, World War Hulk #2, The Programme #1, and Shazam! Monster Society of Evil #4 after the jump...


Avengers: The Initiative #4: Nice Going, Jerk!

Writer Dan Slott has a lot to say about about the teenaged trainees involved in the Initiative; if only he had more than 24 pages a month to say it in! Like the previous issues, Initiative #4 is jam packed with great characters, twisting conspiratorial plots, and solid, distinctive art. However, since every Marvel book is currently required to be ROCKED TO IT'S VERY FOUNDATION by World War Hulk, all the exciting developments of the last issues have to be pushed aside so the Hulk can come in and make these poor kids feel horribly inadequate.

Before the Hulk touches down, however, we get some great bombshell plot twists, one of which involves coverboy Hardball being even more of an ass than we'd suspected he was. At least he feels bad about it. Tool!

Mucho Intrigue - Big Bad Hulk + Hardball Ruins It For Everyone = B+

All Flash #1: The Flash Is Dead; Long Live The Flash

This is absolutely worth picking up for Karl Kerschl's unbelievably gorgeous art. Each panel looks like a cel from a big budget animated feature, and the vibrant colors make every page-turn a visceral experience. It's fitting that a Flash book should feature such crisp, high-energy artwork, and if All Flash can consistently bring this kind of quality to the table, consider me sold.

Unfortunately, Kerschl only illustrates about half of this book - specifically, the story's framing device which follows Wally West as he drags that Inertia around the circumference of the earth by his lapels. Do bodysuits have lapels?

The rest of the art feels crushingly boring when compared with the visual narcotic of Kerschl's pages. The main story deals with answering questions no one was asking from The Lightning Saga and the last issue of The Flash. Sure, it's fun to see the Rouges experience buyers-remorse after offing Bart, but it's already been covered in Countdown. I would have loved to see more of the Wally and Inertia scene, and not just because of the superior illustration; between Wally's rage and Inertia's almost stupefying fear, it's the most tense scene in any recent DC book. Plus the art is good. Keep that in mind.

Breathtakingly Awesome Art - Breathtakingly Medicore Art + Open Season On Rouges = B+

World War Hulk #2: Whakoom Whakoom Bbkbkkkbkoom!

Will someone tell me why the Hulk isn't angrier? I mean, the whole point of this story is that he's stronger than he's ever been because he's angrier than he's ever been, no? So why is he so calm about everything? First he announces his Intent to Smash in issue one, gives everyone 24 hours to leave, and now in this ish he has a heart to heart with his cousin, engages in intelligent debate with Sue Richards, and nearly cries when he sees Rick Jones. Yeah, Hulk's smashing, but he's being awfully civil about it. I suppose he's just bottling up all his rage deep inside, but that so... UnHulklike.

That conceit aside, the book is a fun read, if only to see your favorite heroes get smashed like you've never seen them get smashed before. Romita's art is great, his rendition of the Hulk makes you believe that this one green giant could wipe out everything. The bits of story that are there are well done, but the issue as a whole feels like an outline that will get filled in by the individual tie-in issues. There are a lot of characters here, and you can tell they're all going through their own dramas, but this particular book doesn't go into them too much. Which makes the whole thing feel a bit shallow, because there isn't any character that you are really given a chance to relate to.

Awesome Smashups - Shallow Characterization + Romita's Imposing Art = B-

The Programme #1: Good, I think?

Beginning a new comic book series presents some problems that aren't present in most other entertainment mediums. The writer is only given twenty-four pages to introduce their mythology, premise, characters and conflict to a reader who won't be able to read the next part of the story for another month. Movies can start off slow, books can be hard to get into, but the audience will usually stick around long enough to catch the hook. With comics, those first twenty-four pages are life or death, because if an impression isn't made, the readers will not be back.

This also presents an interesting problem for the reader, because it can sometimes be very hard to distinguish between a good book and a bad book based on twenty pages. Which brings me to The Programme. The book is completely impenetrable. It shuffles back and forth through time without warning or explanation, brings up mysterious plot points without explaining what the heck is going on, and throws a handful of underdeveloped characters at you. But! I want to understand the importance of the different time periods, I want to explore the mysteries, I want to know these characters. In other words, the book's got promise. I've been burned by many a "Promise Book" before, but I do believe I'll be back for the next twenty-four on this one.

Oh, sorry there's no plot synopsis, I just don't know what the shit's going on. Soviets, Nazis, test tube babies, mysterious guy glowing green... Who knows?

Tough But Rewarding Artwork - Tough Storytelling + Promise of Good Things to Come = B


Shazam! Monster Society of Evil #4: Simply Wonderful

Jeff Smith's take on Captain Marvel (more Billy Batson, really) draws to a close and it ends every bit as strongly as it began. The characters are still great, the art and design still show a wonderful playfulness and imagination. My only gripe could be that the conflict was wrapped up a little to easily, but that's hardly what the book was really about so I'm not taking that too seriously. It's good ole simple storytelling at it's best. If you haven't read any other issues don't try to start now, wait for the inevitable trade.

Wonderful Imagination + New Take On Billy Batson + Just Plain Fun = A

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Wednesday, June 13, 2007

The World War Hulk Guide to Onomatopoeia

Hello class. Please pass your homework to the front.

Great. David's absent again? Does anyone know if he's ok? No? Ok. Let's begin.

Today we're going to be learning about some onomatopoeia you might come across in your reading. We'll start simple.











bip bip bip

Standard radar alert meaning something has shown up on the screen that may or may not be a threat. Chances are it probably is, so proceed with caution.

whakooom!

A powerful shaking of the earth caused by "something big" landing. Usually the Hulk.

beep beep beep beep

A progression of the earlier mentioned "bip bip bip." Indicative of an increase in threat level. Does everyone get that? I see some confused faces... Let me use it in a sentence to illustrate the distinction from bip bip bip. Let's see... Ok. "Sir! Where before my radar station was bip bip bipping because of an unidentified anomaly, now it's beep beep beep beeping because the threat has been identified as an INCREDIBLY ANGRY FUCKING INCREDIBLE HULK COMING TO KILL ALL PUNY HUMANS!!!" Does that make more sense? Great. Yes, Johnny, you can use the restroom. Moving on.

voooom!

A poorly designed spacecraft committing a party foul by interrupting the wannabe folk singer in the corner (notice said singer's disappointed face in the top of panel two).

spakoom! spakoom! spakoom!

Tony Stark destroying your apartment.

Okay, it's time for a

POP QUIZ REVIEW QUIZ!!!

Please review the following onomatopoeia and identify its source.
James, calm down and take your cap off. Judy, thanks for raising your hand, but... First of all the bell hasn't rung yet so please take off your backpack. And your answer was? The Hulk? I'm sorry but...

Maybe if you spent less time thinking about getting out of here and more time listening to me you would have noticed the difference between the strong, masculine lines of the He-Hulk's "whakooom!" and the shaky, emotional rendering of the Lesser-Hulk's landing sound. Pay attention.

...Class, I don't think you appreciate how EXTREME the Hulk is. To give you a better idea, I'll use an onomatopoeia we're already familiar with:
That's right, a series of "beeps," the same warning we got when the Hulk was coming towards Earth. That event produced four "beeps," the above event produced fifteen. And you see that last panel? That's an entire planet exploding. So to put it in perspective, the Hulk coming is 4/15ths as dangerous as a bomb that kills every living thing on the planet.

Ok? Everyone got it? No, Johnny, you just went.

So now with that in mind, here it is, the GRAND DADDY OF ALL ONOMATOPOEIA....


Can everyone read that? Let me write it out more clearly...

KRAKKABATHROOM!!!

Serious, right? So first a little background. Before the Civil Rights Movement, there was a system of segregation wherein different races sometimes used different facilities. In this case, there was a "Colored" Bathroom and a

***RIIIIIIIING***

We'll continue next week!

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