Showing posts with label dan slott. Show all posts
Showing posts with label dan slott. Show all posts

Thursday, May 22, 2008

Snap Judgments: Dead, She Said #1, Amazing Spider-Man #560 and More

Short comic reviews based on initial, lizard-brain opinions. There are probably some spoilers herein. Arranged from BEST to WORST.

Dead, She Said #1 gets an A from Albo
The more of Steve Niles' work I read the more I like the guy. I picked up 30 Days of Night when it was on the stands back in the day and came away feeling it was a little thin. But Simon Dark, among other things, has made me take another look. This horror noir story starts with a private dick waking up and cracking his way out of rigor mortis... That's right, he's "dead," shot through the belly and he's determined to figure out why. Giant ants may be involved. Smart, original, well worth your dollars.

Reviews for Amazing Spider-Man #560, Mighty Avengers #14, and Fantastic Four #557 after the jump!

The Amazing Spider-Man #560 gets a B from Albo
Not much more to say that I didn't say in last week's review of #559. Just a solid Spidey story from Dan Slott with killer art from Marcos Martin. We learn a little more about "Paper Doll" this week, and she's turning out to be a pretty cool villain. Different, at least. Also this ish contains the return of a major Spidey character we haven't seen since this whole Brand New Day stuff started...

The Mighty Avengers #14 gets a B from Albo
Frank Cho being so slow of an artist forced Bendis to approach his Avengers books in an interesting way--he was trying to thread the two books into one ongoing story, but since Mighty was taking so much longer than New he ended up creating a lot of flashback stories as filler for New in order to keep the books on roughly the same timeline. Well now that's become a real style of his, as most of his Secret Invasion tie-in stories skip around in time more than a season of LOST. I say it works, even if it does get a little tough to put all the pieces together in my head. This ish in particular is about how the Skrulls have approached the "problem" of the Sentry, and it's a testament to the new era of comics that their solution isn't just "hit him really hard," because as we (and they) know, that never works for the bad guys. Well, except maybe Doomsday.

Fantastic Four #557 gets a C from Albo
Ahem. To defeat a giant robot that pummeled every Marvel hero in existence and destroyed dozens of military complexes around the globe, Mister Fantastic builds a bigger robot (which he inexplicably dubs "Anti-Galactus"... wtf?) in an AFTERNOON and bases his whole battle strategy on the ASSUMPTION that the robot's creator included him in a list of people that it couldn't harm. When he could have, oh I don't know, CALLED HER JUST TO MAKE SURE. Lazy storytelling from a guy that's probably too busy out promoting the movie adaptation of Wanted to give a damn. On a positive note, there is a really sweet scene at the end (which I woulda given an "A" if it were a standalone story) where Reed takes Sue out on an anniversary date--back in time to the moment they first met. And as a gift he gets her a ring with a "stone" that's actually a micro-galaxy with "over forty trillion couples ... all loving each other like I love you." What kind of softy have I become when I open a comic and prefer the date scene to the giant freaking robot fight?! Am I losing my Geekanerd touch? Or is Millar just better with character moments than action?

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Thursday, May 15, 2008

Snap Judgments: Quickie Comic Reviews for May 14, 2008

Short comic reviews based on initial, lizard-brain opinions. There are probably some spoilers herein. Arranged from BEST to WORST.

Amazing Spider-Man #559 gets a B from Albo
Dan Slott returns as the best of the Brand New Day herd. The real star of the issue, though, is artist Marcos Martin who throws down some really good looking pages that come off as something like a Tim Sale/David Lapham lovechild. The only problem with the art is some ugly ugly ugly coloring in a night club scene that buries Martin's work under a layer of splattered Day Glo vomit.

Wolverine: The Amazing Immortal Man and Other Bloody Tales gets a B from Albo
This one-shot contains three David Lapham-penned short stories that take place in different eras of Logan's non X-Man life. The first, a story of Logan working as a circus act in the 30s, is by far the best, even if it doesn't quite fit with what we know of his history. Only the third story falls flat, mainly because it just seems like a very normal Wolverine story after you've been given two alternate perspectives on the ole Canucklehead.

Reviews for Newuniversal: Shockfront #1 and Young Liars #3 after the jump.

Newuniversal: Shockfront #1 gets a C from Albo
I'm willing to bet that my inability to grasp what this comic is going for is 100% due to the fact that I'm completely ignorant of previous newuniversal stories. That being said, this book certainly didn't do anything to make me want to rid myself of that ignorance.

Young Liars #3 gets a C from Albo
Yes, this is the third review this week wherein I evoke the name of David Lapham. Call me a fanboy. I was less than impressed by this issue for many of the same reasons I wasn't sure about the first issue... The story's chronology skips around so much that I have a hard time getting caught up in the stakes of any given moment. Hopefully things settle down a bit for issue four (like they did in issue two) so I can relax and really get into this promising story.

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Sunday, October 21, 2007

Weekanerd NYC: Stephen King For Free, Future President Colbert, Johnnie To, and the Men of She-Hulk

Monday, October 22nd

Why is it spelled "Sematary?" That's not a word. Free, no cover, and $3 PBRs if you're into that kinda thing.

Tuesday, October 23th
Stephen Colbert, AKA our next president, promotes his new book I Am America (And So Can You!). Tickets are a whopping $35, but as an American, if you can't afford it you have no one to blame but yourself.

Wednesday, October 24th
Remember when Hong Kong action movies were really big for a while? Here's a couple of mobster movies by Chinese director Johnnie To. You can order tickets for $11 bucks each online, but they're playing back to back, so it seems like you can probably sneak into the second one, right?

Thursday, October 24th
Slott and David will be signing She-Hulk #22. I don't know why I'm not reading this book, Slott and David are so awesome. Apparently issue #22 is the beginning of the new arc, so now's the time for slowbies like me to get with the program.

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Thursday, August 30, 2007

Snap Judgements: Hack/Slash, Teen Titans, The Four Horsemen, Avengers: The Initiative

On Thursdays, the Geekanerd staff gives you Triple S comic reviews - short, sweet, and spoiler-free.

Hulk Smash Feelings of Self Doubt! - Avengers: The Initiative #5

Marvel's best book on the stands continues to deliver interesting character-driven action, but sags a bit under the weight of the Incredibly Angry Hulk. Isn't World War Hulk over yet? We already know he doesn't destroy the world. The sooner the Marvel Universe's heroes can get back to their own plotlines, the better.

This issue is about Trauma, the omega level Initiative recruit with the Fallout Boy haircut. His "I Know What You're Afraid Of" power has provided a lot of insight into some of our favorite Marvel Characters over the last several issues (Henry Pym's fear of being forever remembered as a wife-beater just because of some damn thing that happened in an ULTIMATES BOOK for godsake was particularly fun), and here's the moment we've all been waiting for - Trauma vs The Hulk. What's the Green Guy really afraid of? To me, the answer is a let-down. To others, including serious Hulk fans, it may be the only acceptable answer.

In the build-up to the big showdown, we meet some new Black Ops Initiative recruits, all of whom are very elite and top secret, but who do not come equipped with interesting personalities. This makes for some very bland team-building sequences, with only a particularly insufferable H.P Gyrich to keep us awake.

Dan Slott has set the bar on this book very high, and the quality of the art and writing is still beyond most mainstream books. But the issue feels too thin without a central focus on the Teen Team that Slott done such a great job developing.

Spotlight on Trauma - Who Are These Old Guys? + Hardball is Still a Dick = B-

Teen Titans, Hack/Slash, and The Four Horsemen after the jump...

You Say Goodbye, I Say Hello - Teen Titans #50
At last, a proper farewell to Bart Allen. His funeral in Countdown was a a pretty dry affair (and attended by some less than well-behaved guests), but here the Titans remember Bart on a more personal level, complete with multi-artist flashbacks. Whether you're a long-time Impulse fan or have only a casual knowledge of the littlest Flash, you get an acute sense of what he meant to the team. Luckily it's not all boo-hoos, we get some refreshing cynicism from Ravager (/crush) and a predictably ill-concieved attempt at emotional counseling by Martian Manhuntgirl.

The flashbacks weave into the story with ease, and peak with a stand-alone interlude about Wally West by George Perez. The only misstep is an off-putting section in the middle which features seven pages from last week's Blue Beetle, redrawn by Randy Green. Granted, it's kind of neat to see the same scene re-interpreted by a new artist, but what's really jarring are several minor but significant changes in the dialogue. In Blue Beetle #18, Robin was perfectly chummy in suggesting Beetle train with the Titans, but here he pulls out some Bat-Daddy style browbeating. Wha happa? Was there a change in the script between the two book's printing dates, or did the TT editing crew change John Rogers' script to suit their own story purposes? The change isn't bad, but which version is cannon? Can we blame this continuity glitch on Superboy, or is it Mister Mind's fault now?

A Fond Farewell + Diverse Art + Mourning Mishaps - Repackaged Beetle = B

Bang Bang Rock 'n' Roll - Hack/Slash #4

Like books where hot chicks kill monsters? Pick up this book. Hate books where hot chicks kill monsters? You'll probably still like it, because it's just that good. Hack/Slash has a winning high concept - a victim of a Freddie-style slasher becomes a vigilante out to kill serial killers; it goes without saying she's a hot chick and has a hulking brute-force sidekick. But while the series has delivers plenty of pulp slasher thrills, the protagonists turn out to be two of the most surprising characters you're likely to find in mainstream comics.

This issue is the last in the series' first arc, and it's satisfying in the way only a baddie-busting vigilante comic can be. The villains of this storyline have been a bunch of spoiled, rock star devil worshippers, and it's very nice to see them get what's coming to them. New readers should probably wait for the trade, or hell, go pick up the first four issues. They're worth it.

Scary Monsters + Tough Ladies + Satisfying Finale = A-


So Much For Escapism - The Four Horsemen #1

Say what you will about Countdown, at least it's made us all appreciate 52 a little more. 52 could be over-the-top and messy even for an event book, but it was rarely boring. Take the Four Horsemen storyline - living embodiments of Famine, Death, War and Pestilence created by the DCU's finest mad scientists. Why? Because a giant Asian Egg Monster told them to. This is the sort of thing you just don't get from Marvel. And now The Four Horsemen have a book all to themselves, with the Big Three for protagonists. All signs point to yes.

Or not. Perhaps my expectations were colored by how much I've been enjoying writer Adam Beechen's rollicking run on Robin. There's no fun to be had here, as the plot deals with aftermath of the genocidal destruction of the DC nation of Bialyia, perpetrated by Black Adam in one of the more cringe-worthy plot threads of 52. Given the real life genocides and ethnic cleansing happening around the world right now, the mood of this comic is understandably dire. But nothing meaningful is said about the relief effort this comic uses as a plot device, nor does Beechen bring anything new to the question of what the role of the Superhero is in times of mass destruction. At one point, Bialiya's leader asks why Superman and the Flash don't just circle the globe until they find the person responsible. Well? I wish these kinds of practical questions were answered, but they're not.

Oppressively Bleak Atmosphere - Lack of Insight + Veronica Cale Still on Oolong Island = C-

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Wednesday, July 18, 2007

Snap Judgements:
The Spirit, Avengers: The Initiative, All Flash, World War Hulk, The Programme, Shazam!

As always, Snap Judgements gives you Triple-S comic reviews: short, sweet, and spoiler-free.

The Spirit #8: You Must Remember This, A Kiss Is Just A Kiss..

While most issues in this revamped run of The Spirit have been self-contained stories, "Time Bomb" fits into a larger continuity dating back to Issue #4. But despite having the events of a past narrative to spice things up, this issue ends up feeling very light on story. There's not one but two cliched plot devices - one is a ticking time bomb and the other I won't spoil, but it's all feels very unadventurous for a series that has distinguished itself with clever, off-the-wall storylines. But not all is lost, since Darwyn Cooke still fills the book up with art so rich and pretty you want to rub the pages against your face. There's also quite a few comedic moments to enjoy, even if the silliness keeps the emotional climax from feeling completely earned.

Tired Plot Devices + Purty Pictures- High Expectations = C+


Reviews for Avengers: The Initiative #4, All Flash #1, World War Hulk #2, The Programme #1, and Shazam! Monster Society of Evil #4 after the jump...


Avengers: The Initiative #4: Nice Going, Jerk!

Writer Dan Slott has a lot to say about about the teenaged trainees involved in the Initiative; if only he had more than 24 pages a month to say it in! Like the previous issues, Initiative #4 is jam packed with great characters, twisting conspiratorial plots, and solid, distinctive art. However, since every Marvel book is currently required to be ROCKED TO IT'S VERY FOUNDATION by World War Hulk, all the exciting developments of the last issues have to be pushed aside so the Hulk can come in and make these poor kids feel horribly inadequate.

Before the Hulk touches down, however, we get some great bombshell plot twists, one of which involves coverboy Hardball being even more of an ass than we'd suspected he was. At least he feels bad about it. Tool!

Mucho Intrigue - Big Bad Hulk + Hardball Ruins It For Everyone = B+

All Flash #1: The Flash Is Dead; Long Live The Flash

This is absolutely worth picking up for Karl Kerschl's unbelievably gorgeous art. Each panel looks like a cel from a big budget animated feature, and the vibrant colors make every page-turn a visceral experience. It's fitting that a Flash book should feature such crisp, high-energy artwork, and if All Flash can consistently bring this kind of quality to the table, consider me sold.

Unfortunately, Kerschl only illustrates about half of this book - specifically, the story's framing device which follows Wally West as he drags that Inertia around the circumference of the earth by his lapels. Do bodysuits have lapels?

The rest of the art feels crushingly boring when compared with the visual narcotic of Kerschl's pages. The main story deals with answering questions no one was asking from The Lightning Saga and the last issue of The Flash. Sure, it's fun to see the Rouges experience buyers-remorse after offing Bart, but it's already been covered in Countdown. I would have loved to see more of the Wally and Inertia scene, and not just because of the superior illustration; between Wally's rage and Inertia's almost stupefying fear, it's the most tense scene in any recent DC book. Plus the art is good. Keep that in mind.

Breathtakingly Awesome Art - Breathtakingly Medicore Art + Open Season On Rouges = B+

World War Hulk #2: Whakoom Whakoom Bbkbkkkbkoom!

Will someone tell me why the Hulk isn't angrier? I mean, the whole point of this story is that he's stronger than he's ever been because he's angrier than he's ever been, no? So why is he so calm about everything? First he announces his Intent to Smash in issue one, gives everyone 24 hours to leave, and now in this ish he has a heart to heart with his cousin, engages in intelligent debate with Sue Richards, and nearly cries when he sees Rick Jones. Yeah, Hulk's smashing, but he's being awfully civil about it. I suppose he's just bottling up all his rage deep inside, but that so... UnHulklike.

That conceit aside, the book is a fun read, if only to see your favorite heroes get smashed like you've never seen them get smashed before. Romita's art is great, his rendition of the Hulk makes you believe that this one green giant could wipe out everything. The bits of story that are there are well done, but the issue as a whole feels like an outline that will get filled in by the individual tie-in issues. There are a lot of characters here, and you can tell they're all going through their own dramas, but this particular book doesn't go into them too much. Which makes the whole thing feel a bit shallow, because there isn't any character that you are really given a chance to relate to.

Awesome Smashups - Shallow Characterization + Romita's Imposing Art = B-

The Programme #1: Good, I think?

Beginning a new comic book series presents some problems that aren't present in most other entertainment mediums. The writer is only given twenty-four pages to introduce their mythology, premise, characters and conflict to a reader who won't be able to read the next part of the story for another month. Movies can start off slow, books can be hard to get into, but the audience will usually stick around long enough to catch the hook. With comics, those first twenty-four pages are life or death, because if an impression isn't made, the readers will not be back.

This also presents an interesting problem for the reader, because it can sometimes be very hard to distinguish between a good book and a bad book based on twenty pages. Which brings me to The Programme. The book is completely impenetrable. It shuffles back and forth through time without warning or explanation, brings up mysterious plot points without explaining what the heck is going on, and throws a handful of underdeveloped characters at you. But! I want to understand the importance of the different time periods, I want to explore the mysteries, I want to know these characters. In other words, the book's got promise. I've been burned by many a "Promise Book" before, but I do believe I'll be back for the next twenty-four on this one.

Oh, sorry there's no plot synopsis, I just don't know what the shit's going on. Soviets, Nazis, test tube babies, mysterious guy glowing green... Who knows?

Tough But Rewarding Artwork - Tough Storytelling + Promise of Good Things to Come = B


Shazam! Monster Society of Evil #4: Simply Wonderful

Jeff Smith's take on Captain Marvel (more Billy Batson, really) draws to a close and it ends every bit as strongly as it began. The characters are still great, the art and design still show a wonderful playfulness and imagination. My only gripe could be that the conflict was wrapped up a little to easily, but that's hardly what the book was really about so I'm not taking that too seriously. It's good ole simple storytelling at it's best. If you haven't read any other issues don't try to start now, wait for the inevitable trade.

Wonderful Imagination + New Take On Billy Batson + Just Plain Fun = A

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Friday, June 08, 2007

Panel Discussion: Avengers: The Initiative #2

The Initiative series is the only really good thing to come out of that whole Civil War rigamarole. But it's A-VERY GOOD. Who knew oppressive millitary training camps could be so much fun! Registration is a ball!

At least for readers. It's a bit of an angst-party for the kids actually involved in the Initiative Program. Think Teen Titans meets Full Metal Jacket. All three issues so far have been superbia. Great fights, cool new powers and characters, and drama galore.


PANEL DISCUSSION


BEST ACTOR AWARD:

Hardball is a tool, but he sure can pull some great takes. I don't think I've ever seen "Gahh!" so clearly written on a person's face. Also some advanced eyebrow/upper lip action going on below.


HOT RUSSIAN ALERT - "BOZE MOI" INDEED!
I'll tell you "what has happened" to that poor girl, lady. You got her all distracted with your crazy sexy eastern bloc talk, to say nothing of that wandering hand...how is anyone supposed to remain standing, let alone operate firearms, under that kind of pressure?!

NITPICKS
I wonder what these kids think of their Old-Navy Tee looking costumes. Does Trauma realize whoever designed his Frowny Face icon is openly making fun of him?

Also - the guy below looks like one of the clowns from Akira. What's his power - getting run over by a motorcycle? Hah.


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